Package Requirements…

Von wittl am 21. Januar 2020 um 09:26

The task is a draughts gamey, which is enforced in humanoid and contains approximately of its crucial features to the exploiter such as 1 actor (vs reckoner), and two histrion, preserve biz.

Intent

The design of this papers is to distinguish the demeanor of the Draughts punt, including non-functional requirements of the draughts plot, constraints and otc factors which furnish a ended and comp description almost the plot.

Orbit

Therein papers introductory overview of the gamey leave be described with all working and non-functional requirements. Actors of the projection bequeath be identified on with the description of the Use Cases performed by these actors describing apiece of the use cause with GUIs for apiece use cause. Scheme Architecture of the biz leave be discussed with the GUI’s related the actors and use cases.

Overview

Back draughts provides sure facilities (functionalities) to the exploiter, to lick the exploiter requirements (1 thespian, two players).

Production Position

In the projection of draughts, the production position is to cater ended port where exploiter can frolic unity participant and multiplayer plot in humanoid envoirment. GUI volition be provided to ease this aim.

Merchandise Functions

Single-player and Multi-player pick:

The master part of draughts is to ply an port where exploiter leave be capable to opt their coveted punt and frolic according to their requirements. Machine musician alternative leave too be too apt where estimator bequeath frolic on one face.

Exploiter Characteristics

Peculiar features testament be provided to the exploiter to fulfil the requirements of the exploiter. Thither are trey dissimilar characteristics that leave be realized at the end of this undertaking.

Goals for victimization arrangement

The finish for exploitation this scheme is hardly to get diverted by this biz in the new enviorment of humanoid.

Potentials patterns of use

Regarding stake of draughts, about users upright turn a biz scarce for amusement piece over-the-counter users mightiness gambol a biz occasionally. This gamey testament help all types of users whether they gambol upright for amusement or caper on steady cornerstone.

Demographics

Thither is no age ambit and educational downplay is requisite to gambol this punt. Every character of users can gambol a gage. This gage can be well played by adults and children. You good pauperization to suffer noesis how to swordplay this gage.

Constraints

The biz volition be enforced in Humanoid and Coffee, and particular synergistic GUIS are made for the exploiter.

Operable Requirements

Arrangement shall be capable to gambling against the one instrumentalist.

Organisation shall be capable to living bridle of the valid moves.

Arrangement shall be capable to livelihood chip of the incapacitate moves.

Organization shall be capable to secern at the end that which musician has won the equal.

Arrangement shall be able-bodied to livelihood raceway that presently which participant has bit either instrumentalist one or thespian 2.

Organisation leave livelihood rails of the valid obliterate moves.

Scheme shall be capable not to permit the participant to contract incorrect moves.

Organization shall be capable to secern which participant has won the back.

Non-Functional Requirements

Chopine:

The biz should be enforced in humanoid chopine.

Reply:

Former reception volition lean to the exploiter on his/her every fulfill. The exploiter testament not deliver to be waiting for a years for the reception from the organisation.

Reliableness:

The scheme bequeath be dependable as the exploiter is confirmed that no handicap moves testament be performed as discussed at the Draughts Convention at the end of the papers.

Actors

Followers are the thespian(s) of the organisation:

Users

Users:

Firstly every typecast of users of any form can interact with the biz. They can be kids, adults or old mass. Their function testament be the like in the punt.

Use-Cases

This part specifies the use-cases for the scheme:

One musician or Two players

Moves in the punt by exploiter

One Thespian or Two Players

Abbreviated Description

This use-case captures stairs to establish how to first new punt of draughts punt.

Pre-condition(s)

The exploiter should be on card foliate .

Master Catamenia

Exploiter clicks on the "1 Actor" to frolic one musician gage.

1.A. Exploiter clicks on the "2 Histrion" to frolic two players gage.

Organisation starts a new gage either one musician or two players.

Post-condition(s)

The exploiter started performing the biz.

Convention Moves in the biz by the exploiter

Abbreviated Description

This usecase shows the convention valid moves made by the exploiter.

Pre-condition(s)

The exploiter is performing plot.

Primary Flowing

Exploiter pressed a small-arm.

Exploiter clicked the item selected man then pawl on the evacuate box where the exploiter wants to situation that detail slice.

The organization testament checkout that situation where the exploiter has dropped the opus.

If at the new place of the opus thither is already a bit so the firearm which was dropped volition refer its master situation.

if at the new place thither survive no composition and if the motion of the small-arm is according to the rules of draughts minded at the end of the papers. So the small-arm bequeath be set at this new office.

If the movement of the composition is incapacitate so the bit bequeath concern its master spot.

Option Flows

3A. The billet where the slice is dropped is not right according to the rules of draughts minded at the end of the papers thence it volition be an handicap actuate.

Hence the firearm leave again occur at its late spot. And the exploiter has to again bestride to footfall one of the Chief Menstruum.

Post-condition(s)

The exploiter is performing draughts.

GUIs

The master components which are secondhand in fashioning of this GUI are:

Running Layout

Framing Layout

Effigy Sight

Schoolbook Purview

The holding of Running Layout is that when you add nipper components in Analog layout, they are mechanically staged. Now thither is a raise Analogue Layout which has eight-spot kid Additive Layouts which are mechanically ordered horizontally.

Now in apiece fry Analogue Layout ogdoad Underframe Layouts are added.

The box pointed by pointer is one underframe layout. Likewise octad framing layouts are added in one nestling analogue layout. The prop of skeleton layout is that one epitome confront as a shaver in framing layout can be complete covered by early components. This special attribute of framing layout is ill-used hither. As the box which is shown is fundamentally an picture of gray-headed box which is added as commencement shaver in framing layout. Likewise, the pieces are besides images, as two pieces are exploited, so melanize small-arm simulacrum and red opus icon are likewise added in skeleton layout as its children. Now thither is one anatomy layout having ternary nestling images (for images Picture Scene is ill-used), whiteness or gray-haired box (as beginning kid of chassis layout), blacken man as arcsecond kid of bod layout and red slice as 3rd tiddler of build layout. So fundamentally threescore quatern framing layouts are made in the convention described supra.

How the pieces are positioned in the checkerboard:

As it is discussed in the premature paragraph that apiece build layout has deuce-ace children images, one is box(greyness or albumen) and early two children are red and melanise pieces. Now thither is an use of setvisible. Essentially setvisible part is secondhand to seeable or unseeable the portion, if stevisible is passed straight rate so that especial portion bequeath be seeable on filmdom and if setvisible is passed pretended assess so that specific element bequeath be disappeared from the cover. So, initially according to the rules of the draughts intial beginning positions, at red pieces positions, red pieces images are shown by bounteous truth assess to setvisible part for red pieces, interchangeable is the showcase with the inkiness pieces.

How the pieces are affected in the checkerboard:

Apiece framelayout is tending an id, so we can acknowledge the framelayout done its id. Whenever exploiter on its act clicks on its opus, that composition testament be dissappeard from that situation and when the exploiter clicks on the new berth if that especial place is valid office so the man testament shown thither as its valid crusade differently the opus testament rejoin to its pilot office. These movements are discussed infra:

None of the slice is selected. Now i volition dawn on the man shown by pointer:

When I bequeath chink on the opus that specific opus is remote from its master place as shown infra by pointer pointing that billet:

Now I testament billet the bit at the veracious situation according to the rules of draughts:

As I sustain situated the slice at new valid place so that the small-arm leave be situated and shown at the new place.

Killing movement of the bit:

See the undermentioned scenario:

The killing scenario is shown by the iii arrows, one pointer is pointing at the red slice which is departure to defeat the blacken slice pointed by the pointer so red man volition run to the new berth, pointed by the one-third pointer.

So by fetching this movement of red opus is located at the new situation and the lightlessness slice is remote from its situation.

AI Conception

Min-Max algorithm is secondhand in ace thespian biz, where the figurer chooses its better potential motion, likewise considering the moves of the exploiter .

The minimax theorem states:

For every two-person, zero-sum gamey with finite strategies, thither exists a rate V and a assorted scheme for apiece histrion, such that (a) Apt instrumentalist 2’s scheme, the better wages potential for musician one is V, and (b) Apt musician 1’s scheme, the scoop wages potential for participant two is −V.

Exercise B chooses B1 B chooses B2 B chooses B3

A chooses A1 +3 −2 +2

A chooses A2 −1  0 +4

A chooses A3 −4 −3 +1

The chase exemplar of a zero-sum biz, where A and B pee coincident moves, illustrates minimax solutions. Reckon apiece thespian has tercet choices and conceive the wages matrix for A displayed at rectify. Take the take matrix for B is the like matrix with the signs converse (i.e. if the choices are A1 and B1 so B pays deuce-ace to A). So, the minimax prize for A is A2 since the whip potential answer is so having to pay 1, spell the uncomplicated minimax selection for B is B2 since the pip potential resolution is so no requital. Still, this root is not stalls, since if B believes A volition select A2 so B bequeath select B1 to gather 1; so if A believes B testament take B1 so A testament prefer A1 to win 3; then B bequeath prefer B2; and finally both players testament recognise the trouble of fashioning a quality. So a more unchanging scheme is requisite.

About choices are henpecked by others and can be eliminated: A testament not take A3 since either A1 or A2 volition make a ameliorate solvent, regardless what B chooses; B leave not prefer B3 since B2 bequeath get a meliorate solution, regardless what A chooses.

A can debar having to shuffling an expected defrayment of more 1/3 by choosing A1 with chance 1/6 and A2 with chance 5/6, irrespective what B chooses. B can control an expected amplification of leastwise 1/3 by victimization a randomised scheme of choosing B1 with chance 1/3 and B2 with chance 2/3, disregardless what A chooses. These sundry minimax strategies are now unchanging and cannot be improved.

Cryptography Details

XML Cipher for the canonical GUI:

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</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame30"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/gabardine"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame31"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/blacken"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/composition" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame32"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/gabardine"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/firearm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout></LinearLayout><LinearLayout humanoid:id="@+id/LinearLayout05" humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content"><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame33"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/ovalbumin"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/slice" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame34"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/melanize"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/composition" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame35"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/albumen"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/man" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame36"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/lightlessness"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/firearm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame37"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/tweed"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/bit" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame38"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/blacken"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame39"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/whiten"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/firearm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame40"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/blackness"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/bit" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout></LinearLayout><LinearLayout humanoid:id="@+id/LinearLayout06" humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content"><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame41"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/melanize"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/slice" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame42"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/flannel"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/bit" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame43"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/melanise"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/composition" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame44"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/flannel"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/slice" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame45"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/melanize"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/man" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame46"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/albumen"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/man" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame47"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/inkiness"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame48"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/albumen"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout></LinearLayout><LinearLayout humanoid:id="@+id/LinearLayout07" humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content"><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame49"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/flannel"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame50"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/melanise"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame51"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/flannel"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/slice" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame52"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/nigrify"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/slice" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" i thought about this humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame53"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/tweed"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame54"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/melanise"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/opus" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame55"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/whiten"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/opus" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame56"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/blackness"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/bit" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout></LinearLayout><LinearLayout humanoid:id="@+id/LinearLayout08" humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content"><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame57"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/blacken"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/firearm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame58"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/tweed"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/composition" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame59"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/nigrify"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/man" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame60"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/tweed"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/small-arm" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame61"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/lightlessness"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/slice" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame62"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/flannel"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/bit" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame63"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background2" humanoid:src="@drawable/nigrify"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/man" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout><FrameLayout humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/frame64"><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/background1" humanoid:src="@drawable/whiteness"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/opus" humanoid:id="@+id/black1"></ImageView><ImageView humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:src="@drawable/red" humanoid:id="@+id/red1"></ImageView>

</FrameLayout></LinearLayout>

<LinearLayout humanoid:id="@+id/LinearLayout09" humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content"><TextView humanoid:textbook="@+id/TextView01" humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/textbook"></TextView>

<TextView humanoid:schoolbook="@+id/TextView01" humanoid:layout_width="wrap_content" humanoid:layout_height="wrap_content" humanoid:id="@+id/text1"></TextView>

</LinearLayout>

</LinearLayout>

In the pursual XML inscribe one Additive Layout contains eight-spot Analogue layouts are added. Apiece elongate layout contains octonary minor framelayouts and apiece framelayout contains the backdrop epitome and two pieces images as children and these images are ill-used by victimization Epitome layout.

Min-Max Algorithm(for reckoner movement):

world int minMax(int []add-in)

{

int finalValue=0;

ArrayList<Integer> evaluate=new ArrayList<Integer>();

ArrayList<Integer> actuate=new ArrayList<Integer>();

int starting=-1,end=-1;

if(currPos>=1&&currPos<=8)

{

jump=1;

end=8;

}

else if(currPos>=9&&currPos<=16)

{

beginning=9;

end=16;

}

else if(currPos>=17

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